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The Elder Scrolls: Oblivion preview by Stephen Hrncir Jr.
This preview has been done by Stephen Hrncir Jr. for GameSpot and is being posted here with friendly permission by the author.
I also post at the Elder Scrolls forums, and those guys had a thousand
questions for me, so I'd like to report that I got through about 1% of
everything they requested, but this preview will probably be more thorough
than the others. Let me start by saying this is the first game I tried to
play after the initiation with the console. However, they only had two
stations set up with this game, and I was too slow. But I eventually came
back to it, and I got to spend about two hours with this game. I'm an Elder
Scrolls virgin. This is my first ES game, but luckily there was a dev there
(like a retard, I've forgotten his name), but he was really helpful and
guided me along and answered many of my questions. Be warned, you're about
to read a few things that might upset you, but know that this is going to be
THE best RPG to own for the 360. You can tell it's shaping up nicely.
I asked the dev what version of the game this was. According to him, this
was the same build from X05. In this version, the self-shadowing and such
was turned off. However, he assured me that it was currently being worked
on. Also, he's 99% sure that Oblivion would be a Day One launch title, but
of course, there's still that 1%, and you never know. Graphically, as most
of you have seen, the game looks very nice.
*Deep breath* Okay, here it comes. There are no spears in this game. There.
Happy now? Does that mean you won't buy it now? If that's the case, you're
retarded. Here's why. Firstly, you should have gotten your pals to use and
like spears more to begin with. The dev said that from internal polls, they
discovered that spears were one of the least utilized and liked weapons.
Secondly, and more importantly, this game was a blast to play, and from the
short time I was with it, I could tell that it's going to be a deep,
fulfilling experience. So if the lack of spears is going to prevent you
from getting this, you probably weren't seriously going to buy it anyway.
It all starts with the character creation. As most of you know, there are
ten playable races (you can choose both male or female of any one). And
before you ask, there's no nudity. Both genders have little brown loin
cloths, and the females have cloth covering the breasts as well. I didn't
play Morrowind, but I heard people thought the bodies were ugly. The
Oblivion bodies looked fine to me. The characters weren't perhaps the most
detailed ever, but that's understandable considering there's so much going
on in the game. It's not like a sports game where there are only a couple
characters, so they can be extremely detailed. Honestly, out of my
approximate two hours with this game, at least an hour of it was just
playing around with the character creation.
I already dropped the no-spears bomb on you, so before I get to all the good
things, here's another thing some might see as a negative. There are no
modeled beards or facial hair in the game. Before you riot, yes, there is
facial hair, but it comes in the form of facial hair shaders. In other
words, your beard will appear as a darker spot on your face, that gives the
appearance of hair. I was talking with my brother afterwards (he works for
another game company), because I didn't ask the dev specifically, and he
imagines that fully modeling the beards most likely caused problems with
their lip synching and mouth animations, so they probably chose to have the
game serve a practical purpose instead of a cosmetic one. In my tests with
this, the effect was sufficient on some of the fairer skinned folk, like an
imperial. It created a light beard or 5 o' clock shadow look. However, on
the races where the skin was already colored or dark, like the orcs, the
effect was less noticeable.
Enough negatives. One cool thing was the age slider. While the age slider
doesn't affect the gameplay mechanic (as in an older player won't be able to
swing a weapon as effectively as a younger one), it is a cool cosmetic
effect. The two extremes are as follows: you can create someone that looks
about as old as the Emperor, or as young as someone that I'd say was about
17-18 years old. It was hard to judge. Also, I played with age with the
Argonian (snake-like, lizard man). At the oldest setting, the Argonian was
almost completely red. However, as he got younger, there were more green
highlights in the face. Contrary to popular rumor, age is the only factor
that plays into Argonian color. In other words, your mood won't change your
skin color. Complexion can be adjusted just as much. With the imperial, I
was able to adjust the skin color to where he was ghostly white. The other
extreme left him indistinguishable from a Redguard. So if you liked the look
of the Redguard, but liked the race perks of the Imperial, it's cool to know
it's possible to come up with a happy medium.
While most of the character creation is sliders, you have to be careful.
There are so many sliders (I'm not sure, but I'd guess at least 100, perhaps
more) that messing up one can lead to drastic effects on the face that are
really hard to fix without starting over, so be careful. Also, one part that
isn't controlled by sliders is the hair. There are about 10 or so set
hairstyles to choose from (honestly, I didn't check all the female
hairstyles, but I'm sure they had their own set to choose from as well).
Perhaps there are more as the game goes along, but I doubt this, although I
can't deny it. However, since you can't change any other parts of your
appearance throughout the game, I think that stands a good chance of being
true. In the end, if you suck at all this slider stuff, once you choose one
of the ten races, you can select "random" over and over, and within that
race, it will keep changing it up until you see something you like. Quickly,
while mentioning adjusting sliders, I'll say that it seemed you could adjust
the length of the Argonian snout by about 3-4 inches. The dev told me that
they had to keep it at a certain length so the lip synch would still work.
While playing with it I gave my Argonian a pretty prominent overbite, and it
looked like someone whacked him in the nose with a shovel. Like I said, you
really have to be patient with this game.
And that's one reason why my preview of this game isn't better. This is a
game that takes your total concentration, and full attention. However, this
is challenged when there's music blaring, there's people all around, and you
can't really pick up clues involved with sounds or vocal hints. The gameplay
was good. It wasn't boring. I was trying to check out a lot of the technical
details. The Havok physics stuff seems like it plays a pretty big role in
the game. I moved the chains and bones around, and shot the bucket with
arrows, and like I'm sure everyone's seen, when you remove the arrows, the
bucket reacts to the change in physics. There's also some cool physics
related boobie traps and such. The dev said that while not every dungeon has
a trap, the majority do. I was creeping around one dungeon, and I had the
opportunity ( I missed it) to shoot a trip wire with an arrow, thereby
setting off the trap, and killing the goblin so I didn't have to deal with
him.
Also, shooting arrows is heavily affected by gravity (physics). I remember
shooting at a goblin, and my shot pretty much missed the mark. A better
marksmen may have gotten a hit. However, all you marksmen (like me) can
rejoice. The dev told me that in the build that they are working on, testing
revealed that shooting arrows needed to be improved and balanced a little
more, so they are currently making the marksmen skill a little more powerful
and useful.
I played with the stealth mechanic a bit. Technically, there are no "instant
stealth kills" in the game, a la Splinter Cell. However, (and I hope I
explain this right), by using the stealth, you may raise your skill level
high enough to where striking while in stealth would give you a bonus, so
perhaps eventually you could get something like a stealth kill, if that
makes sense. In stealth mode, and eye appears on the cross hairs. If it's
full, the enemy can see you. And moving slower helps you to be more
stealthy. Also, lighter armor is better than heavier armor (or boots,
specifically) for stealth. In one instance, I snuck up on a goblin, and was
able to stand behind him and watch his idle animations for about 2-3 minutes
(I was talking to the dev in this time) before he then suddenly turned and
attacked me. And please put away your torch if you're trying to be stealthy.
Ah, that reminds me. The game has pleasantly be streamlined a bit, and it
more user friendly. So instead of having to go back and forth from
equip/unequip screens constantly (although there is quite a bit of that. It
is an RPG, after all), if you had your torch equipped, and you equipped you
sword as your weapon, as long as you didn't equip your shield, even when you
armed your weapon, he would hold out the torch. Equipping the shield would,
of course, remove the torch. Pressing and holding Y at the equip screen
allows you to map things to directions on the D-pad, and that certainly
comes in handy. And please, remember, if you equip your bow, it's not much
good if you forget to equip your arrows.
Birth signs are here again, and they offer specific bonuses, and for the
life of me, I can't really remember them. I think one was like, 60% more
athletic for a certain time, or the ability to get better deals from people
on a certain day or something. I remember thinking that they were a little
more specific than I expected. I was thinking they'd be a little more
general. However, it may have been like this on the last game as well.
Random thoughts: - Punching the Emperor seemed to upset the guards. However,
I couldn't really tell the extent of their anger, because a scripted fight
broke out in which one was killed (and you get your first weapons). - The
rats that were bounding up the slope in the video were doing it for a
reason. They weren't just running around like crazy like that for nothing.
And it wasn't "dumb AI," as some have claimed. There was a zombie around the
corner that just ate one of their friends, and they were fleeing. They
didn't even stop to attack me, and I just stood there to see if they would.
Although upon playing through again, I was attacking the zombie, and one of
the rats was confused who to attack; the zombie or I. - The word tree (or
whatever you call that thing you choose your dialog from) had more than just
one phrase every time, like in the video. However, it had only one or two
choices a few times.
Combat: Seems fun to me. I guess it's a personal preference, but I thought
it was more than just a hack and slash or button mashing affair. In fact, I
often waited for the enemy to attack so I could block the attack first
(there's a slight recoil there, so if gives you a little time to attack). I
actually like blocking with the weapon instead of the shield, because the
shield sort of blocked my view a bit. However, the shield blocking was more
effective. Those damn giant rats were annoying though, because it was hard
to gauge their attacks. Pushing a direction + the attack seems to do a
different attack move, at least with the power attack move.
Now, as you can see I wrote a lot, but I honestly never got out of the first
dungeon. I died the first time, and maybe even the second. I finally got the
hang of it, and got towards the end, and was fighting an orc mage or
something, and a stupid rat/goblin combo got me from the back. Then, I made
it to the same point again, and I was better prepared, and the damn game
froze (don't be alarmed, this happened a few times on every game present
except for Call of Duty 2. Remember, these games still have some bugs).
However, I didn't really get to see any of the Speedtree in action (what I
was really looking forward to). However, I asked the dev for something
specific about the Radiant AI that I could bring back for you all. Here's
the story.
It was written in the code that every day at 3 pm, Man 1 would rake leaves
and Man 2 would sweep. This all seemed fine and dandy until the devs gave
Man 1 the broom and Man 2 the rake. Man 1 ended up killing Man 2 so he could
get his rake so he could do what he wanted. That's pretty cool if you ask
me.
If it seems like I avoided talking about magic, that's partly right. I suck
at using it, so I don't really remember much about it. I wasn't very good,
so I did the things that I was more accustomed to doing. However, in the
first dungeon, I did have a fire ball spell that I used on the orc mage (to
little effect). And I have a healing spell too, that came in handy a bit.
Like the weapons, spells can be mapped to the D-pad for easy access. And a
side note for those that are so sure there won't be a levitation/telekinesis
spell in the game. Well, if it's not in the game, the dev sure was singing
its praises when it came to the Havok engine.
Anything I didn't like? The frame rate still seemed to be an issue, but I'm
confident that they'll have that taken care of. Besides, I doubt Microsoft
would allow them to release it otherwise. Also, there were a couple of
transition animations that seemed missing, and the characters stuttered a
bit, but that's a minor thing.
I'm sure there are lots of other things people want to know, and there are
things that I'm leaving off, so if I didn't answer your question, feel free
to ask. Just know that this is one of my "must have" Xbox 360 titles. It
seems like it has the re-playability (all the different races/ joinable
factions/ side quests) seem to make this a long game that you can enjoy for
a long time. And for all those crying that this is no longer an RPG, rest
assured, it's very much a role-playing game that is heavily stat based. It
just has an awesome action component now as well.
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