On Thieving II
Hello. I'm Emil Pagliarulo. You might remember me from such Thief missions as A Tale of Two Taffers, and When Blackjacks Collide.
Ba-dum-dum! But seriously, folks.
Emil here. For those of you who don't know me, nice to meet you. Those of you who do might recall that I was indeed a designer on the Thief series. I
did work on Thief Gold, and was a designer of Thief 2, Thief 2 Gold (R.I.P. along with the rest of Looking Glass) and Thief: Deadly Shadows.
First of all, let me just say thanks for this thread. Seeing how passionate you are about stealth in Oblivion makes any improvments to the system that much
more worth it. I was really surprised by how many of you are Thief fans, and how many of you are really invested in Oblivion's stealth experience. So I wanted
to jump in here and respond to all your comments (and all my PMs!), and let you know that we are listening, and we do care.
Secondly, thanks for all the great suggestions and design ideas. Just about everyone who has posted in this thread (and others like it) has brought something
new to the discussion. Whether it be an idea for a type of quest, or a method for improving the overall stealth/thieving/assassin experience. Please, keep them
coming. On a personal note, it's this type of passion shown by the players that really motivates me to do the best work I possibly can. And I'm certainly not
alone in that regard.
And last but not least... When having a discussion like this, I think it's really important to draw the distinction between the Thief games and stealth/thieving
in the Elder Scrolls games. Thief: Deadly Shadows is a game about being a thief in a fantasy setting. It is about sneaking. And hiding in shadows. And
lockpicking. And pickpocketing. And wall climbing. And disposing of bodies. It is all of those things...and NOTHING else. Thief: Deadly Shadows' 32B years of
development time was spent solely on developing those stealth systems, and believe me the team could have spent a lot more time if given the opportunity.
Now take a look at Oblivion, and you'll see that there's stealth/thieving, but sooooo much more. Oh boy, is there more. Spellcasting. Melee combat.
Individualized NPCs. Dialogue. Joinable factions. Multiple questlines. A huge landmass. Large-scale battles between the Nazis and Americans. Okay, everything
BUT that last one.
The point is, there's just no way ANY game that offers as much as Oblivion does could have a stealth/thieving system as robust as that seen in the Thief
series. It's just impossible -- unless you want a development cycle of 62B years. And really, nobody wants that. Take blackjacking, for example. That's one of
THE core systems of the Thief series. Strictly designed, heavily tested, and really fundamental to the core gameplay. That's just not true for Oblivion, so the
chances of something like that showing up are very unlikely. And rope arrows? If Thief: Deadly Shadows didn't even have time to get them right, you can be
sure we're not even going to go near something like that.
Now for the good news. The Red Sox won the World Series! The Curse has ended! Southie rules!! Woohoo!!!!
Ohhhhh....you want good news about Oblivion... Okay, I have that too!
Leveraging our strengths as a next-gen RPG, there are so many things we CAN do to make Oblivion's stealth/thieving/assassin gameplay better than it's ever
been in an Elder Scrolls title. Like designing quests that better take a stealth skillset into account. Building spaces that are more fun to break into, with
multiple entrances. Improving NPC AI to respond better to a player using stealth, and give more appropriate audio feedback. Adjusting light levels to really
have an impact on stealth and sneaking. Making lockpicking a more satisfying experience. And simply designing an RPG with a better fundamental understanding
of what makes stealth gameplay fun. These are the things we're looking at and working on. These are the ways Oblivion's stealth/thieving system are really
going to outshine any other RPG out there.
So in closing, let me just say thanks again, and keep those ideas coming. And remeber, Wazowski. I'm watching. Alwways waaatttcchhiiinnnggg....