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Interviews, Articles and Previews
| GameRankings interview with Todd Howard |
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GameRankings has an interview up with Todd Howard. Pretty basic stuff, nothing we didn't already know. Except for one small detail: Todd actually reveals to us the total number of quests!
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| FileFront interview with Gavin Carter |
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In this interview, Gavin gives details on in-game physics, the reason why Oblivion will be single-player and the AI (good laugh!). He also talks about
world design, beatable cows (not kidding here!), the relevance of fan feedback and finally, quest design (very interesting). Still no new screenshots though! :(
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| HomeLAN Fed interview with Ashley Cheng |
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In this interview with Ashley Cheng (senior producer), we learn a bit about the future of TES (who ever said TES5 was the last game?),
about the design process for Oblivion, technical possibilities, the direction Oblivion is going (quote: "think Lord of the Rings"),
character generation, game size, the oft dreaded "quest compass", tactics that may be employed by enemies, implications of full voice-over
to the modder, and the release date (no, there still is none). Well worth the read! No new screenshots, though.
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| OblivionSource interview with Pete Hines |
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This Oblivion fan site features an interview with Pete Hines, Bethsoft's PR guru about the size of the world, how borders of the game world are implemented, realism and ... furniture!
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| GameBanshee interview with Gavin Carter |
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This interview with Gavin Carter (aka kathode), Associate Producer, goes into more details on the topics
of what Oblivion is about, the multi player vs. single player issue, advancements in game
mechanics, character generation, landscape design, adversaries, systems the game may run
on, and finally, what kinds of armour will be available to the player. Includes screenshots.
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| HC Gamer interview with Pete Hines |
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This interview, although on a hungarian site, is in english (note that a hungarian version
is also available here).
It has Pete Hines, Bethsoft's master of PR and marketing, talk about what kind
of experience it will be to play Oblivion, NPCs, combat and the graphics engine.
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| IGN interview with Todd |
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This interview has Todd talking about the story, the name of the game, races and
classes to make an appearance, open-endedness, influence of fan feedback, inspiration
from other games, factions and reputation, combat, ingame graphics and a few other
minor subjects. Includes screenshots.
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| PC Action Article [in German] |
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This article in German does not contain much that wasn't in the previous articles/
interviews and is mainly included for those who prefer to read an article in German.
Includes screenshots.
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| GameSpy Oblivion Article |
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This article on GameSpy details some of the plans for combat, exploration and the
new AI system. Includes screenshots.
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| Gamespot Interview with Todd |
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In this interview, Todd Howard gives us some insight into what Oblivion will be all about.
Included are details about the story, the graphics used and the question of the
inclusion of a Construction Set with the game. Finally, he reveals for how long
Bethesda has been working on this in secret. Includes screenshots.
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